Getting Started with the New Unity* Entity Component, C# Job System, and Burst Compiler Article (Intel)

An article I wrote with Unity's one and only Mike Geig in my closing days at Intel. I had been working with Mike on our GDC 2018 talk 'Scaling CPU Experiences: Maximizing the Unity Job System on All Levels of Hardware' and we decided to take the material to give game developers a quick primer on how all these amazing new systems work and how to get started simply.

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