Enhancing VR Immersion with the CPU in Star Trek™: Bridge Crew
This was a joint project between Intel and Ubisoft's Redstorm Studio to add extra CPU-heavy features to the VR game Star Trek™: Bridge Crew. The features are automatically enabled when running on PCs deemed capable on launch. I was appointed the role of engineering lead on Intel's side for this project and saw the project through from conception to completion. See the detailed article I wrote about the project below.
Comparison videos
Realtime global illumination
Dynamic ship Wake effects
Dynamic Solar Flares
Enhanced Ship destruction
Particle Physics / collision
Dynamic asteroid systems