Enhancing VR Immersion with the CPU in Star Trek™: Bridge Crew

This was a joint project between Intel and Ubisoft's Redstorm Studio to add extra CPU-heavy features to the VR game Star Trek™: Bridge Crew.  The features are automatically enabled when running on PCs deemed capable on launch.  I was appointed the role of engineering lead on Intel's side for this project and saw the project through from conception to completion.  See the detailed article I wrote about the project below.

Comparison videos

Realtime global illumination

Dynamic ship Wake effects

Dynamic Solar Flares

Enhanced Ship destruction

Particle Physics / collision

Dynamic asteroid systems

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