Space pirate limbo
Submission for one of the Summer Slow Jam events hosted by Portland Indie Game Squad in 2015. This is a VR game built with Unity that allows the user to shoot guided missiles which follow a cursor projected via gaze tracking. The game was built on Unity.
Programming: Cristiano Ferreira
Music: Bryan Minus
Art / Modeling: Tom Lechner + Thomas Newlands
Programming: Cristiano Ferreira
Music: Bryan MinusArt / Modeling: Tom Lechner + Thomas Newlands