OpenGL* ES 3.0 Precompiled Shaders Sample Program and Article

OpenGL* ES 3.0 Precompiled Shaders Sample Program and Article

Sample and technical article showcasing the benefits of precompiling shaders in mobile apps using OpenGL ES 3.0 or later.

 

Summary: Programmatically compiling all shaders the first time an application is run and saving the binaries for reuse can significantly reduce load times for games in subsequent runs.