Optimizing VR Hit Game Space Pirate Trainer* to Perform on Intel® Integrated Graphics (Intel)

An article I wrote with Dirk Van Welden (CEO I-Illusions) and Seth Schneider (Intel GPA) in my closing days at Intel. I had been working with these two on our GDC 2018 talk 'Maximize Your Audience: Getting Space Pirate Trainer to Perform on Intel Integrated Graphics' and we decided to take the material to show how it's possible to take a VR game targeting the posted min-spec (~970 gtx) and make it run well on a 13 watt CPU / iGPU without sacrificing aesthetics and feel.

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