How to Optimize your Oculus Quest App with RenderDoc tutorial series


A tutorial series I wrote for optimizing the render thread and GPU work done on the Oculus Quest. After nearly 2 years working with the device and developers creating games for it, i've taken all of the greatest optimizations and methods found and tried to put them all in one place. The article also shows you how to use RenderDoc in both a written tutorial and a video. It's a 4 part series that builds on itself.